Diddy kong racing where is the 4th world




















In the race the player will hover into a waterfall that is on the far east of the river. Here, they will be in a cave leading to Snowflake Mountain and eventually fall down two small waterfalls taking them to the ocean. Going east will take the player back on shore where they need to go through a small tunnel leading to the finish line.

Plane Challenge is considered to be the hardest of Taj's three races and a plane is used in it. This race begins at the same place where the Car Challenge begins. From the start the player must fly up to the tunnel leading to Snowflake Mountain and then move east, going over a long river. From there, the player must glide to the beach and go east again.

After going through a small tunnel, the player should end up at the finish line. Diddy Kong Racing contains twenty race tracks split between five worlds. In most races marked with a check mark , racers are able to choose what type of vehicle to bring into the race, which can effect the paths in the course they are able to take. For some races, there are vehicles that are not able to be taken into it marked with a red X.

Every race also has a default vehicle type to use marked with a D , which is usually the best type of vehicle to use for the race.

Challenge Levels are challenges that appear in each of the four main worlds. Each world has a single Challenge Level that matches the world's theme, and has a unique objective and layout. Each Challenge Level's door can be unlocked by a Wish Key located a specific course of that world.

The player obtains a part of the T. Amulet when they win at a challenge. During the challenges on the different race tracks throughout the game the player can find these Weapon Balloons on the track. Similar to the Item Boxes of the Mario Kart series , these objects will give the player an Item when they break them. There are five different types of Weapon Balloons, each with a unique color and a specific type of Item.

A special feature of the Weapon Balloons is their ability to power up, meaning that the player will receive stronger items if they collect more balloons of one color.

An item can be upgraded two times, making a total of three items obtainable from one type of balloon. Golden Balloons are the key items in the game. The player must collect a specified amount access each course and world. After the player's character wins at a race, Taj gives them a Golden Balloon. A total of 47 Golden Balloons appear in the game. Bananas are scattered in every course.

By collecting them, the player is able to increase the top-speed of his or her vehicle until the banana counter reaches ten. After that, the bananas do not affect the vehicle any further. If players get hit, they lose some bananas. Additionally, bananas play a key role in the battle games of Icicle Pyramid and Darkwater Beach, where they act as the player's life gauge, and in Smokey Castle, where they need to be collected and stored in a treasure chest.

Zippers can be used to give the player an extra speed boost. They are found in every track. Letting go of the button before hitting one will make the player go slightly faster. There are three Zipper variants, one for each vehicle, Cars, Hovercrafts, and Planes. The game features four Wish Keys.

One is hidden in a race course of each world. Their purpose is to unlock the door to the Challenge Level in the corresponding world's hub, where the racer can compete against CPUs or other players. Magic Codes are game cheats, always accessible in the options menu. These cheats mostly alter only the tracks mode rather than the Adventure mode, while some others do miscellaneous tasks such as allowing players to listen to music in the game. At the end of the game credits, a random magic code is given to players.

One example is the start-up screen for the Rareware logo, which uses a different and larger font for the copyright information. Diddy Kong Racing found its root in a short-lived prototype.

The racing aspect was heavily inspired by Super Mario Kart while the concept of an "adventure" mode was inspired by Disney World according to Schumenam.

Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to Adventure Racers. Pro-AM later in development and briefly featured the characters using three-wheeled trike -like vehicles. Rare planned to make a Diddy Kong Pilot , but the game ended up canceled, due to Rare's move to Microsoft in However, this game was also canceled due to Rare's move to Microsoft in Very little had been revealed about it, but Animal Buddies and Kiddy Kong were supposed to reappear.

Although a remake, it featured more characters, tracks, and some different challenges. Some music had also changed. All objects are assigned a name according to the files. One unfinished track remains in the game, Horseshoe Gulch. It can be accessed with cheats. From the Super Mario Wiki, the Mario encyclopedia. This article is about Diddy Kong Racing, a game for the Nintendo For other uses, see DKR.

Game Pak. Nintendo 64 Controller. This section is a stub. You can help the Super Mario Wiki by expanding it. Rareware logo. Font difference. Diddy Kong Racing - Character Stats. Retrieved April 5, Meta categories: Featured articles Section stubs Articles that need more media Pages with audio files. In other languages Deutsch Italiano. Diddy Kong Racing. Donkey Kong Wiki. Mario vs. Donkey Kong Mario vs. Donkey Kong 2: March of the Minis Mario vs.

Donkey Kong: Mini-Land Mayhem! Rambi Squawks Enguarde Squitter Ellie more King K. Rool Kaptain K. Rool Baron K. Roolenstein Tiki Tong Lord Fredrik more Banjo Conker Timber Brothers Bear more Administration PegasusMan Scarlet Pairo. As you begin the race be sure to acquire a blue boost and speed underneath the Dino Domain Bridge and towards the waterfall.

Follow the way the flags guide you and you should be able to make it into a secret cavern located behind it. Follow the chilly river to the right and follow the track to the next entrance. Get ready for a big drop! As you leave the snowy world behind your racer will take a flying leap into the river straight ahead, yeehaw! Get ready for another splash down and turn to the right facing the shore at the lighthouse. Remember that rock formation out in the middle of the sea that you passed in hovercraft when you were doing the Taj challenge?

This time the third T. Locate the Crescent Island race door with 11 balloons and enter inside! Once you come up to the fork in the road take the left route that leads along the shore with a zipper. Using your car, drive out the water and approach the cylindrical chunk of land. If you drive around the island in the water, you should manage to spot an alcove harboring the third Key.

With some careful cruising you should manage to drive into the half submerged alcove and collect the Key inside. Here we go! T Challenge. If you master the hovercraft controls you should be able to catch the zipper as you burst past the competition! The blue balloon is the closest to the tree away from the turn, grab it and use it to blast yourself around the rest of the corner. Take it and aim yourself toward the giant ship on the left.

If you time it right you should be able to see a purple whale rise up from the water just behind the ship. Just complete the remainder of the ship and jump off to your left, you should have no trouble beating everyone else at this point.

Cross over the line to the right so you can take the first hovercraft zipper again for the next lap. Follow the above for the next two laps and you should get the golden balloon for the bay! Be wary though, though the beach may seem like a beacon for relaxation I can assure you there will be no time to smell the salt air on this racecourse! Remember where we went to get the Sherbet Island key?

Take zipper 2 and head toward the fenced area to the left. Follow the tunnel to the otherside of the ship and head toward the cave ahead. Turn a quick right and you should be able to squeeze between the rock and complete the lap. Start things off right in the lagoon with a blue boost! The boost should carry you through the cavern portion and put you straight into the dunes!

You have the option of either grabbing a blue balloon to your right or taking the zipper to your left. Take the zipper to the castle cavern ahead. If you choose to take this route it will shave off excess time spent turning around the long rock. Our last venture will be inside the mysterious caverns in Treasure Caves. Locate the 16 golden balloon door for Treasure Caves and get ready for one of the more easier races in Diddy Kong Racing.

Before you continue down the hill ahead, you should grab a blue balloon from the collection in the entrance. Make sure you turn to the left to stay on track and use the blue balloon to boost yourself ahead. If you stay in the center of the track as you veer to the left you should nail a second zipper leading you into the giant cave ahead.

Be careful not to crash into the entrance as you enter the cave. As you follow the thinning path surrounded by eerie green mist and a large pool of water, you should be able to catch the 3rd zipper just on the left of the thin path.

Careful not to fall into the water as the zipper knocks you ahead to the next cave. As you come into the lighted portion of the cave after the pool, you should spot a final zipper on the right side of the cavern that will rocket you towards the finish line to the left.

Cross over the finish line and complete the lap. Repeat for the remaining 2 laps and Treasure Caves should be an absolute breeze. Bubbler will continuously lay mines in the water as he swims ahead which would greatly cripple your progress if you are to bump into them! If you manage to avoid these proximity problems and get ahead of Bubbler you should be fine, just keep up your speed for all 3 laps.

Even if you start off with a blue boost, Bubbler will still pull ahead of you! There is a slight chance that you can pass Bubbler from the get go if you stick to the left side of the coast.

If you hit the log on your way by, it will swing back and cripple your progress. Steer to your right and grab the Blue Balloon under the grey archway. As the mine laying continues, Bubbler will head toward a cave. On the right side of the cave you should spot a Blue Balloon just outside the entrance.

Do what you can to avoid being waterlogged and enter the cave! Avoid the mines set in the cave and turn to the left. Watch out for the floating log ahead! If Bubbler is still in front of you you can use the Red Balloon on the island to your right and combo it up with the Red Balloon to your left to take him out! Just repeat the steps above for each lap and you should have Bubbler bruised, battered and beaten!

Develop a system you can work with and give it your all, you should place 1st in no time! Start off with a blue boost and veer to the right, if you aim correctly you should manage to get a zipper boost as well! Stick to the sandy borders and you should be able to pluck them out of the water! This rule will change later, so make the most of it now. Coin 5 is located just to the right of the whale you ride up on to the ship.

Grab that thing and head for the next zipper! Grab the coin and take the zipper! Grab it and move onto the next lap! Though not as difficult as some of the other coin challenges, Whale Bay will get you used to collecting coins in the hovercraft! A first for Diddy and his pals thus far! Finish all 3 laps and finish 1st with all of the coins yet again to progress further into Sherbet Island….

Lets get inside and find some coins in the sand! As you start off veer to the left and drive toward the area where you found the T. T Key in the water. Coin 1 will be sitting on the first zipper. Snag it and continue down the path. Grab it and get ready to turn right for the next Coin.

Time it accurately and you should be able to snag it as you come off of the shore. Coin 4 is on the sand to the left near the pirate ship you have to climb up onto. Pull off some wicked turning and you should be able to collect Coin 4 without banging into the ramp onto the ship! This will completely disrupt your position, so make sure you have plenty of space to execute a sharp turn before the others catch up! Take the shorter route, collect the Coin and turn right to the finish line. As you enter your next lap take the right route into the cave instead of following the shore line with the key.

You may find it easier to save certain coins for the next lap to build up some speed. Find a strategy that works for you and go with it! Collect all 8 in any order you see fit and finish 1st! Nab it and avoid the zipper if you want to collect Coin 2 on this lap! Just after the first hovercraft zipper to the right is Coin 2. This one is waaay off course! The second lap might not be a bad idea either. Grabbing this coin will deny you access to the shortcut, so spend your time wisely.

Right in front of your nose! Collect it and head up the hill! Grab coin 3 as you ride down on the right and take the zipper to collect Coin 4. Coin 5 is located on the right side of the track after the zipper and Coin 6 is on the left side shortly after. Nothing to it! Place 1st and get ready for a showdown with our tentacled tyrant! Just burst Bubblers bubble a second time to recieve the third piece of the illusive Wizpig Amulet!

To put it Bluntly, Bubbler is hard this time round! Either steer through the center or the left wall to avoid getting sucked in! Bubbler should be fairly ahead at this point, its fine for now. Since it would waste too much of your valuable racing time going for the blue balloon on the right side of the cave entrance, instead stay to the left and enter the cave ahead that way instead. Watch out for the bubbles ahead and get ready to do some really sharp turning!

This balloon is vital to your success so you might want to practice turning precisely enough to grab it without any interference from a big bubble.

Once you grab it, save it and continue down the tunnel. Make sure you save that balloon for the future! No worries however, as the bubble in the middle will pop just as you approach it, making you a perfect last minute shortcut! You should now have a double red power-up balloon. Make sure you get close enough to Bubbler, but just far enough to avoid any bubbles coming your way.

Frantically slam that Z Trigger and feed Bubbler an arseful of missiles! In response Bubbler will blast up high into the sky with each hit, giving you more than enough time and space to pass right from underneath him! At this point the race is yours, the bubbles will slowly disappear from the last lap, and without Bubbler ahead of you to make new ones you have nothing to fear!

Cross the finish line first and Bubbler will be finished! After Bubbler has shaken loose the trance put on him by Wizpig and bandaged his tentacles from the missile frenzy, he will reward you with the third quarter section of the Wizpig Amulet, leaving us only one more quarter section we need to collect before we are pitted against the big pig upstairs! This is Darkwater Beach! The objective in this challenge is very similar to Icicle Pyramid, you must eliminate the three opposing racers before they have the chance to eliminate you!

The last one left standing at the end of it all will be awarded the third quarter piece of the illusive T. The formula is very much the same in that your health is represented by a total of 8 bananas that deplete by 2 each time you take damage.

Any stray rocket could have you losing 2 precious units of your health. The radar on the bottom right corner of the screen will truly come in use for this T.

You may use this cavern to avoid fire from your enemies, just keep a close watch on either end of the cave. It can be quite the difficult task in Darkwater Beach as you keep yourself ship shape and blast your enemies clear out of the choppy waters.

We need to collect only 1 last quarter piece to complete the whole T. Once you exit the world door after beating everything there is to do, Taj will greet you outside for yet another race! Right, this part is usually the most difficult for most players. Instead, you should try turning briefly to the left as you get to the shore to gain some perspective and than turn right with R to angle it off.

Navigate your racer to the finish line between the two trees up ahead and finish the remaining two laps! Our last world to find is a tough one indeed! You can either choose to stay in your plane or honk for Taj and get the hovercraft, completely your choice. Pay close attention to the waterfalls surrounding the head. We want to check out the waterfall to the left, closest to the beach, so lets travel over and inspect it.

Seeing as we have 31 Balloons at this point, the 16 should be no trouble at all! Locate the Boulder Canyon race door with 20 balloons and enter inside! Once you reach this drawbridge, cross over until you reach the collection of balloons and a lone hanging bell. From here, turn your hovercraft around so you are facing the drawbridge as depicted in the image. In one swift motion you have to drive through the bell and ring it, causing the drawbridge to rise in front of you and than use your boost to cross the rising drawbridge.

T Challenge Key in plain view in the center of the slope. If you do fall however you can get back to the balcony by ringing the bell and boosting up again. T Challenge: Smokey Castle! Start off the race with a Blue Boost as always. From here you can either choose to aim to your left under the windmill to get a zipper, or you can stay straight on the path to get blue balloon.

Turn right into the next area filled with water and be sure to grab the plane zipper to blast through quicker. Fly low into the tiny crevice ahead and be sure to C Curve to the right. Turn to the left after you blast through and navigate through the large stretch of water filled area and turn a sharp left. Catch a zipper in the center of this area to the right of a waterfall to blast yourself ahead to the dirt high wall area. Take a C Curve to the right through the dirt high walls to get to the final area ahead.

Turn right in the cavern to exit to the finish line! This track will test you both mentally and physically so get ready! After you locate the next golden balloon door at 17 we can continue onward to Greenwood Village! If you drive into the the well in the center of the town, you will spot a opening at the bottom.

If you drive into the well you will drop down into a shortcut that will cut your time drastically! This is rather difficult to pull off on the fly, so you might want to instead try the alternate route. To achieve this route, instead continue right into the walled area and left after the collection of balloons.

Turn right when you are inside this log to reach the city streets. Now that the worst course is out of the way, we can begin work on the next course!

You can locate the Boulder Canyon door at 20 golden balloons. Enter inside and get ready for some seasick action! As always, use a blue boost to get away from the competition! Stick to the right of the track to grab a blue balloon. When you come to the pool of water, avoid the log here as well and continue right into the next area and a quick turn left will bring you to the drawbridge and into the castle. Just as we captured the key from this bell last time, we can use this to raise the bridge and stop the competition from passing the bridge, forcing them to go around the longer route.

Taking the right sewer path will lead you outside quicker, but the left path will lead you farther up the course. Avoid the 2 logs ahead and catch the zipper on the left side after the archway ahead. Turn left after you blast over the log in the pool to make your way back to the finish line. Haunted Woods is the easiest course merely from how short it is. A lap can be completed in a little under 30 seconds! Get ready for a fast paced race as we enter the most horrifying course in Diddy Kong Racing!

Turn a sharp right after the boost to make your way into the center of the town. Turn right and stick to the left to snatch a zipper! Turn to the left inside the cavern ahead followed by a quick right to wind up back at the finish. Complete 2 more laps and rocket over the finish line for the grand finale! Of course this moment of victory will be short-lived as your racer finds themselves in front of a now unlocked boss door!

Enter the cave and continue onward! After you grab the Balloon, save it and turn to the left. Smokey should be fairly ahead of you as he enters the cave. You should be able to spot the final Blue Balloon in between two trees to your left. Grab it and make your way past the next archway which will lead you back to the starting line. As soon as you enter the area with the finish line, use your boost! You should be blasted right ahead of Smokey!

Continue into the cave and repeat the steps over again. You could attempt to get a blue boost and maneuver inside the windmill through great difficulty, or just try to catch it next lap.

Grab the coin and fly under the windmill blades successfully. Coin 3 is located in this area between two trees along the path. Uh-oh, this ones a doozy! Be careful not to bump into the edges of the windmill doorway! This was the first silver coin I thought of as I was contemplating making a Silver Coin portion of the guide. If not, just come back the next lap.

The final 8th Coin is located in the area after the dirt high walls. Windmill Plains will require absolute control to beat it, so practice and memorize each location and you should be fine. Collect all coins and finish 1st. Better spare some time for this one, this could take a while….

Coin 2 is just before you enter the tunnel leading to the forest area. The 3rd Coin is inside the tunnel on the left side of the wall where the well drain exits. Stick to the left after you come across the bunch of balloons and you should be able to snag it. You should be able to pull off a power slide and collect it. Be careful how you collect it, as its positioned in front of the log edge.

This coin is going to mess you up for sure no matter how you try to pull it off! Coin 6 is located in the second entrance, which will mean you have to brake as you enter this area, turn left and enter the tunnel to collect the coin. Coin 7 is in the first log entrance when you follow the picket fence normally.

Lastly, Coin 8 can be collected after you travel through the log and into the town streets once again. Mind the elevated sidewalk as you collect it! Even as I made this guide, the best I was able to accomplish was a split second win that displayed as 2nd, but came up as 1st because Banjo stuck out his nose too far over the finish line or something.

Get used to retrying the race while you can still remember what a victory scene looks like. Though not near as hard as Green Wood Village, Boulder Canyon will suit you up in the final hovercraft collection in the game. Coin 1 will be located on the right side of the track next to the red balloon and Coin 2 will be centered in the middle of the water rapids at the top.

Collect both Coins on any lap to generate a wicked combo! Take both the coin and the zipper if you can to stay ahead. As you approach the fork in the path ahead, choose the path to your left. Talk about a two for one! Collect both and leap back onto the track, turning right. Under the archway before the zipper is Coin 8, which you can grab with the zipper to make for a victorious leap! Drive into Haunted Woods and get ready for some scares! Tell me, have you ever collected silver coins in the pale moonlight?

Coin 2 should be just around the left portion of the fountain. Collect it and stick to the left side of the following segment. Collect it and keep sticking to the left. After you collect both coins, head toward the bridge ahead.

Because it would be inefficient to attempt to grab coins opposite to each other, you should go for Coin 8 on your next lap. Watch out for low caves, tight squeezes, crevices and crannies and you should be able to swipe away a win to which Smokey will reward you with the final piece of the illusive Wizpig Amulet!

Take a sharp turn to the left after you fly under the windmill to enter the tiny alcove. This time the smoke will stay, so keep that in mind when you come back to this location in the future. Last time we followed the fence to the left to get our second blue balloon, however Smokey has removed the vital item this time, the cad! Avoid the trees and collect the 3rd blue balloon.

Save the balloon as you enter the final portion with the finish line and use it when you can see the line clearly in view. This should put you ahead of Smokey, and if not it will if you use this strategy for the remaining laps. T Challenge door to access our next T. T Challenge door ahead. This is Smokey Castle!

The objective in this challenge is to collect 10 of the scattered bananas around Smokey Castle and bring them back up to your chest inside the castle walls. The first one to fill their chest will be awarded the final quarter piece of the illusive T. The icon will count upwards in increments of 2 until the meter is successfully filled. Once the chest is filled with 10 yellow bananas the challenge will finish. You can identify your enemies chests in the other corners of the castle, color coded red, yellow and green.

So what interest does this serve for our current banana collecting mission? You can than pick up these bananas before they have the chance to, and bring them back to your own chest!

These rules still apply to you however, so make sure to avoid any hits that deplete you of your collection. If anything, you could seek out a rival who is doing well and delay them from adding more to their collection by blasting them out of the sky as they try to collect! It can be quite the battlefield in Smokey Castle as you battle with your buddies over a bountiful bunch of bananas! Make sure you keep a close watch of the measurement icons on the top of the screen and sabotage anyone who happens to collect more bananas than yourself.

If all goes right you should bring 10 bananas to your chest first, to which you will win the final T. T Amulet we can use it to unlock the T. T Door! If you bump into T. As the laughing draws to a close, the jaw stays open, permitting us to our showdown with Wizpig inside…. But first, a little backstory… When Wizpig first began his attack on Timber Island he challenged any racer to stop him. Unfortunately, Wizpig proved himself too tough for Drumstick to handle alone and after the pig had won the showdown he turned Drumstick into a frog to forever hop along the shores of Timber Island….

All we need to do is stay along the shore where all the frogs are hopping around near the Wizpig head. If you keep your eyes and ears open you should hear a distinct clucking amongst the croaks and ribbits, you should also spot a frog with a red rooster crown above its head. Though it may take a little searching, you should eventually find the frog with the red crown. So what was that all about? From this point lets start the game as usual until we see the Character Select Screen.

Why its Drumstick! What a great guy. Before you go about as your selected racer, you try out Drumstick for a while before heading back to your adventure.



0コメント

  • 1000 / 1000