When is ffxi coming back




















Sounds like the 20th anniversary for Final Fantasy 11 is going to be a big one and a welcome event after the recent news of the game's mobile remake being cancelled. Forza Horizon 5 addresses you by the name on your Microsoft account, but for some trans players, that has unexpected consequences. Share Share Tweet Email.

We were also seeing fewer and fewer game developers making games for the PlayStation 2, so much so that I believe Seekers of Adoulin was one of the last releases for the PlayStation 2 in the world. The developers did the same with the Xbox , refocusing their efforts on Windows. Final Fantasy 11 couldn't be completely reborn—it was, after all, originally built for the PS2—but one of the biggest limitations from the console hardware, memory, was no longer an issue.

We just feel it was a milestone at that point, and maybe some people took that as a sign to pause their playing of FF That transition was actually timed to coincide with a narrative arc reaching its conclusion. As the player base has dwindled, the devs have done an amazing job adapting the game to accommodate more solo play while still maintaining challenging group content. A lot of veteran players don't like how much easier things have gotten.

In my experience however, as I've been playing catch up in recent weeks, it's not exactly easy. Yes, you can solo most content and it's not as gear or item intensive as before but, I still wouldn't call it easy. You can't just shut your brain off and walk through. Even though official support for FF11 will one day end, most MMOs find a second life in small but fiercely loyal private servers.

But Final Fantasy 11 didn't end. Amazingly for its age, FF11 still retains a certain elegance thanks to cohesive visual design, smart architectural decisions stairs look like actual stairs unlike, say, World of Warcraft's spiraling ramps and fluid character animations.

In short, it has aged gracefully—no longer shackled by the limitations of the PlayStation 2—and subtly improved the complexity of the weapons, equipment, and the creature design and bosses. Matsui credits the talented artists Square had in the early s, when the team was juggling a number of big projects. I think the designers took a lot of time in putting the effort into the designs to try and get the quality raised as high as possible to the last minute. Fujito added that color is critical to how Final Fantasy 11 can still look decent today, considering its PS2-era limitations.

I really need a Blu-ray that compiles all the cutscenes into a single movie or something, because the characters in FF11 talk a lot. Usually by the end of all the grinding I just wanted my quest rewards, because for me the pleasure was in the playing, not the reading FF11 does not feature voice overs. Square Enix has typically ported every Final Fantasy game to any device that would run them. Surely, then, FF11 could be ported to something newer, right? The trouble is that even though a port would be feasible, maintaining the game on multiple platforms would require a larger team that's hard to justify.

It seems like Final Fantasy 11 is largely still alive and being updated because it's a lean, efficient operation. I wondered, too, if the developers had thought about adding entirely new features to the game to lure in younger players. What about a trendy mode like battle royale? You might get a few testimonies from people about endgame, but I've always been in for the stories of the Final Fantasy game even Square Enix never seems to talk about, and they were worth it, although I wish they'd have made them simpler to experience earlier.

The fascinating thing about a game that's survived this long is that players have all but mastered every aspect: the boss battles, the narrative quests, the exceptionally deep crafting systems. And so their reasons for playing change.

So the developers have changed with them, letting those earlier areas of the game fade into disuse while they focus on adding new gear and new challenges to the endgame. The goal is no longer to maintain FF11 holistically, but to keep the road stretching out ahead of those who've stayed.

And the story, surprisingly, is continuing, despite the supposed end in It was released in February , and it was the first time in a long time that we had [content with] a significant story behind it. We got a lot of praise for that—a lot of players really enjoyed it, and some of the feedback we received was ''Yeah, we were waiting to do something like this.

Looking back, I think my worst times in FF11 were due to real people. Or people who are just crappy to others. Sometimes I just want to play without the headache and expectation that comes from dealing with real people. They could do skillchains and magic bursts, too. Most even had text macros to announce a special attack or move, making them feel like real players. I'm now much happier to play FF11 as a singleplayer game. And its servers won't last forever. After so many years of development put into making FF11 playable without a group, could it ever be reborn as an offline single player game?

When thinking about the 'FF11 experience,' [we] believe the existence of other players and a community plays a much bigger role than we may think. But we believe that a big part of FF11 is the communication between the players We feel that the game is the platform, the fertile soil on which we grow these relationships and communications.

But how much of that communication is there today on the more sparsely populated servers? A lot of the in-game parties I see are actually solo players multi-boxing, aka subscribing to multiple accounts, and auto-following their main character around and using real characters as opposed to NPC Trusts to perform like a full party, even in endgame content.

Surely that experience would largely translate over to a single-player game. Matsui and Fujito chimed in together in response to this. Just like the players, the development team feels it would be a shame that the creations we poured our hearts and souls into for so long would eventually disappear and not be accessible at all. As the first cross-platform and cross-region MMO ever, Final Fantasy 11's place in gaming history is incredibly important.

But it's not the only MMO worth remembering. Check out our brief history of MMOs to learn about the other big games that helped shape the genre. As a single player experience, there would be parts of the game that simply could not be recreated faithfully from the original, and even for parts we can recreate, there would be debate on whether we should faithfully recreate it, or whether we should change it up into something more current.

More than anything, when thinking about the 'FF11 experience,' [we] believe the existence of other players and a community plays a much bigger role than we may think. Personally I feel like this point may be exaggerated, but the developers have a broader view of what makes FF11 work than I do. How to fill that emptiness will be a difficult task. Fortunately, this doesn't mean a singleplayer version is out of the question. If we can find a happy medium that is not only satisfactory and meaningful for us as creators, but more importantly something that would be appealing to the players, then we would like to take on that challenge.

Another thing I wondered, having played both FF11 and FF14—including the quickly-abandoned first pass of FF14—for substantial periods of time, was whether FF11 was expected to die after FF14 came out, and whether the team was surprised that FF11 more or less stuck around. I miss the intensity of HNM competition and the struggle for gear at The long lockouts, abysmal drop rates, and required LS coordination meant that gearing up a job to a BiS position meant you had committed hundreds and hundreds of hours to it.

And that really meant something. Matsui and Fujito have worked on the FF11 team for a long time. In the same greetings, Matsui also stated that the team is planning to periodically expand The Voracious Resurgence arc all throughout Besides the storyline expansions, development will also occur to add more character growth to the game's job system and to increase the storage options already available in the Final Fantasy MMO.

This will give players more incentive to keep adventuring through the world of Vana'diel. With no concrete details about the story content outlined in Matsui's message, players can hope that this is all part and parcel of the team's plans leading up to their celebrations for Final Fantasy 11 's 20th anniversary, or 20th "Vana'versary", which is happening in



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